Design Patterns C# Pdf

Posted on by

KB/architecture/MVC_MVP_MVVM_design/MVC_MVP_MVVM_figure2.gif' alt='Design Patterns C# Pdf' title='Design Patterns C# Pdf' />NET Design Patterns in C A Fresh Look. This article was updated on 1. NET Design Patterns. When it comes to Software Development, Design Patterns promotes constancy across the code base and allows us to develop better maintainable software. There are many Design Patterns in Software Development. Some of these patterns are very popular. It is almost true to say that most patterns can be embraced irrespective of the programming language we choose. We will be seeing how to use some coding Patterns in C. Are you keeping up with new developer technologiesSee our other Step by Step video series below. Learn MVC 5 Step by Step in 16 hours httpsgoo. Learn MVC Core step by step httptinyurl. Design patterns were originally grouped into the categories creational patterns, structural patterns, and behavioral patterns, and described using the concepts of. Advance your IT career with our Free Developer magazines covering C, Patterns,. NET Core, MVC, Azure, Angular, React, and more. Subscribe to this magazine for FREE and download all previous, current and upcoming editions. Based on the type of application, we may use one or more Patterns. Sometimes we may mix and match them as well. It is very important to consider that we primarily want to use these patterns as effective communication tools. This may not be obvious at this stage. However during this article, we will look at how software patterns are utilised in various applications. In this article we will not just focus on a set of Design Patterns. We well take a fresh view of some of the existing onesand see how we can go about using them in real world dilemmas and concerns. KB/architecture/csdespat_1/dpcs_af.gif' alt='Design Patterns C# Pdf' title='Design Patterns C# Pdf' />Design Patterns C# PdfIt is a fact that some developers hate Design Patterns. This mainly because of analysing, agreeing and implementing a particular Pattern can be a headache. Im pretty sure we have all come across situations where developers spend countless hours, if not days, discussing the type of pattern to use. Not to mention, the best approach and the way to go about implementing it. Design Patterns Elements of Reusable ObjectOriented Software is a software engineering book describing software design patterns. The books authors are Erich Gamma. Download the agenda PDF. Get an overview of the schedule with this ataglance timetable of the 18 workshops and 89 conference sessions. MSDN Magazine Issues and Downloads. Read the magazine online, download a formatted digital version of each issue, or grab sample code and apps. Data Object Factory helps developers succeed with. NET Design Patterns through training, products, and a. NET Design Pattern and Practices community. In this article you can learn how to insert an image into a table cell in a PDF document in C and passwordprotect your PDF. Design Patterns. In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. Refactoring is at the core of software improvement, giving structure and purpose on how to make software better. In Refactoring in Python LiveLessons, Bryan Beecham. This is a very poor way to develop software. This dilemma is often caused by thinking that their code can fit into a set of Design Patterns. This is an incredibly hard thing to do. But if we think these Patterns are a set of tools which allows us to make good decisions and can be used as an effective communication tool then we are approaching it in the right way. This article mainly focuses on. NET Design Patterns using C as the programming language. Some Patterns may be applied to non. NET based programming languages as well. Repeating what I said earlier, most patterns can be embraced irrespective of the programming language we choose. Abstract Factory Pattern. Wikipedia definition The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes. While this definition is true, the real usage of this pattern can be varying. It can be based on real life concerns and problems people may have. In its simplest form, we would create instances with related objects without having to specify their concrete implementations. Please refer to the following example. Book. public string Title get set. Pages get set. To. String. return string. FormatBook 0 1, Title, Pages. Program. public static void Mainstring args. Console. Write. LineCreate. InstanceConsole. Application. Book, new Dictionary. As per the above example, creation of instances are delegated to a routine called Create. Instances. This routine takes a class name and the property values as arguments. At the first glance, this seems like a lot of code just to create an instance and add some values to its properties. But the approach becomes very powerful when we want to dynamically create instances based on parameters. For example, creating instances at runtime based on User Inputs. This is also very centric to Dependency Injection DI. The above example just demoes the fundamental of this pattern. But the best way to demonstrate Abstract Factory pattern is to take a look at some real world examples. It would be redundant to introduce something already out there. Therefore if you are interested, please see this Stack Overflow question, which has some great information. Additional Note Activator. Create. Instance is not centric to Abstract Factory Pattern. It just allows us to create instances in a convenient way based on the type parameter. In some cases we would just create instances by newing up i. Book and still use the Abstract Factory Pattern. It all depends on the use case and their various applications. Cascade Pattern. Im sure we often see code patterns like the following. Mail. Manager. public void Tostring address Console. Write. LineTo. Fromstring address Console. Acd Fotoslate 3.0. Write. LineFrom. Subjectstring subject Console. Write. LineSubject. Bodystring body Console. Write. LineBody. Send Console. Write. LineSent. Program. Mainstring args. Manager new Mail. Manager. mail. Manager. Fromalandeveloper. Manager. Tojonsmithdeveloper. Manager. SubjectCode sample. Manager. BodyThis is an the email body. Manager. Send. This is a pretty trivial code sample. But lets concentrate on the client of the Mail. Manager class, which is the class Program. If we look at this class, it creates an instance of Mail. Manager and invokes routines such as. To,. From,. Body. Send etc. If we take a good look at the code, there are a couple of issues in writing code like we just saw. Notice the variable mail. Manager. It has been repeated number of times. So we feel somewhat awkward writing redundant writing code. What if there is another mail we want to send out Should we create a new instance of Mail. Manager or should we reuse the existing mail. Manager instance The reason we have these questions in the first place is that the API Application Programming Interface is not clear to the consumer. Lets look at a better way to represent this code. First, we make a small change to the Mail. Manager class as shown here. We modify the code so we could return the current instance of the Mail. Manager instead of the return type void. Notce that the Send method does not return the Mail. Manager. I will explain why we did this is in the next section. Modified code is shown here. Mailmanager. public Mail. Manager Tostring address Console. Write. LineTo return this. Mail. Manager Fromstring address Console. Write. LineFrom return this. Mail. Manager Subjectstring subject Console. Write. LineSubject return this. Mail. Manager Bodystring body Console. Write. LineBody return this. Send Console. Write. LineSent. In order to consume the new Mail. Manager implementation, we will modify the Program as below. Mainstring args. Mail. Manager. Fromalandeveloper. Tojonsmithdeveloper. SubjectCode sample. BodyThis is an the email body. Send. The duplication and the verbosity of the code have been removed. We have also introduced a nice fluent style API. We refer to this as the Cascade pattern. You probably have seen this pattern in many popular frameworks such as Fluent. Validation. One of my favourites is the NBuilder. Builder. Create. New. Withx x. Title some title. Build Cascade Lambda pattern. This is where we start to add some flavour to the Cascade Pattern. Lets extend this example a bit more. Based on the previous example, here is the code we ended up writing. Mail. Manager. Fromalandeveloper. Tojonsmithdeveloper. SubjectCode sample. BodyThis is an the email body. Notice that the Send method is invoked from an instance of the Mail. Manager. It is the last routine of methods chain.